Red Dead Redemption Guides
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Red Dead Redemption Guides
Showing 31-60 of 101 Red Dead Redemption Guides
John Marston seeks help from the marshal in Armadillo. The two strike a deal to help each other out.
A man is crazy about his love who was taken by bandits. He is grateful for any help and her return.
Cattle rustlers have been spotted in Pike's Basin so the marshal enlists the help of John Marston to help bring them down.
A treasure is hidden in Mexico and the map pieces are scattered. Help find the pieces to get the treasure.
Drive Seth to a secluded location while he checks some deceased friends for his treasure map.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
Help MacDougal escape Blackwater from Dutch and his savages. Snipers and cavalry won't make it easy, though.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Nigel needs to raise some more cash for the assault on Fort Mercer. A race is easy money for him, especially when he won't be doing the hard work.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
Assist Seth with getting his treasure from the Tumbleweed mansion. The other treasure hunters won't make it easy, though.
Some ladies of the night are merely enslaved. Given the opportunity they could achieve a holier life.
A pregnant woman seeks support for her unborn child. She knows of a man who should have some money.
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
After wrecking the army's new toy, it's time to go back to horses in order to put a bullet in Dutch... if he allows it.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
A man wants to turn this dusty frontier into a movie-making powerhouse.
Face opponents in poker and then a duel when things go bad.
Bonnie needs help to guide some cattle from their pen out to pasture by an old oak tree. Give her a hand and start earning some cash.
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
