Red Dead Redemption Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
John learns how to catch and break horses for MacFarlane's Ranch.
Cattle rustlers have been spotted in Pike's Basin so the marshal enlists the help of John Marston to help bring them down.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
A storm is rolling in and Bonnie needs your help getting the cattle back to the ranch. Get the herd home safely before they become hamburgers.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
John Marston seeks help from the marshal in Armadillo. The two strike a deal to help each other out.
Nastas knows where Dutch and his gang are hiding so he leads the way in an effort to infiltrate the enemy base.
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
Now that the Marstons have cows, the cattle need get out for food and a healthy run - perhaps more than needed or expected.
Assist Seth with getting his treasure from the Tumbleweed mansion. The other treasure hunters won't make it easy, though.
Fresh blood in Mexico, Marston seeks help finding Escuella and Williamson from Captain de Santa but John will need to help the Mexican army before they will help him.
Face opponents in poker and then a duel when things go bad.
Help a Mexican Army supply train through rebel-held territory. You probably aren't meant to come out alive, though.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Escort Nigel West Dickens to a doctor in Armadillo before he bleeds to death. Along the way you'll need to protect him from some bandits.
Save Irish and follow him to the supposed location of a machine gun. Take out the guards around a cabin to get inside.
Luisa wants De Santa dead. He may also know where Escuella is too. Don't expect De Santa to surrender easily.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
After a long and troublesome adventure it's finally time to see the Marston family again. The ranch has some assembly required.
Colonel Allende says that Williamson and Escuella have been captured and are being held in Chuparosa... or so he says.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Rescue Abraham Reyes - the leader of the rebels - from the grip of the Mexican Army and bring him to safety.
