Red Dead Redemption Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
It's time for Jack to learn hunting. Elk should be easy targets and provide some valuable items.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
John Marston arrives in Blackwater before being sent to Armadillo to track down an old friend.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
After a long and troublesome adventure it's finally time to see the Marston family again. The ranch has some assembly required.
Nigel needs to raise some more cash for the assault on Fort Mercer. A race is easy money for him, especially when he won't be doing the hard work.
After wrecking the army's new toy, it's time to go back to horses in order to put a bullet in Dutch... if he allows it.
Assist Ross and Fordham infiltrating Dutch's supposed hideout at an old riverboat. Unfortunately the gang is smarter than some think.
Luisa wants De Santa dead. He may also know where Escuella is too. Don't expect De Santa to surrender easily.
Face opponents in poker and then a duel when things go bad.
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
Nastas knows where Dutch and his gang are hiding so he leads the way in an effort to infiltrate the enemy base.
Bonnie and John take part in a friendly horse race around MacFarlane's Ranch.
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Make friends with an old hero and learn a thing or two about shooting.
Colonel Allende says that Williamson and Escuella have been captured and are being held in Chuparosa... or so he says.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Nigel continues to seek John's help to raise cash. He wants to sell some elixir one more time, but his previous customers catch up to him.
John has himself a gun but now he needs ammunition. Irish has a friend who can help with that - if he didn't get himself c-c-caught first.
Dutch van der Linde tries to rob the bank in Blackwater but the law intervenes. The fight gets taken across the region into the forest.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
Assist Seth with getting his treasure from the Tumbleweed mansion. The other treasure hunters won't make it easy, though.
John helps Bonnie guide some cattle from their pen out to pasture by an old oak tree.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
