Red Dead Redemption Guides
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Red Dead Redemption Story Mission Guides
Showing 1-30 of 58 Red Dead Redemption Story Missions Guides
Text walkthroughs, screenshots, maps and Gold Medal objectives for all story missions in Red Dead Redemption.
Bonnie has been kidnapped and it's up to John and the marshals to get her back before time - and Bonnie's oxygen - runs out.
John learns how to catch and break horses for MacFarlane's Ranch.
A storm is rolling in and Bonnie needs your help getting the cattle back to the ranch. Get the herd home safely before they become hamburgers.
John Marston seeks help from the marshal in Armadillo. The two strike a deal to help each other out.
Drew MacFarlane is missing and Bonnie is worried. She and John find her father alive at a bloody scene but while they're gone the ranch heats up.
Abraham Reyes finally finds out where Javier Escuella is hiding and takes John to him. You'll need to get through an army, though.
Time to finish off Allende. As one would expect, he won't be surrendering easily and may be harboring someone of interest.
John Marston recovers from his wounds before helping Bonnie MacFarlane clear out some vermin around her ranch.
Nigel needs to raise some more cash for the assault on Fort Mercer. A race is easy money for him, especially when he won't be doing the hard work.
John and Bonnie take a wagon to the town of Armadillo to purchase some medicine from the Doctor's Office.
Help a Mexican Army supply train through rebel-held territory. You probably aren't meant to come out alive, though.
Gun? Check. Ammo? Check. Friends to help? Check. Time to storm Fort Mercer and get Bill Williamson... if he hasn't fled to Mexico yet.
Just when the Marstons' lives were getting back to normal the past has one card left to play. The name of the game is sacrifice.
The rebels need supplies so Reyes wants to take some from the Mexican Army by stealing a train. They won't let it go easily, though.
Luisa pleads for assistance in taking out an army supply convoy. Dynamite should work just fine.
Now that the Marstons have cows, the cattle need get out for food and a healthy run - perhaps more than needed or expected.
Fresh blood in Mexico, Marston seeks help finding Escuella and Williamson from Captain de Santa but John will need to help the Mexican army before they will help him.
Damn crows keep stealing corn. A scarecrow made of lead will probably scare them to death.
Assist Marshal Johnson with some murderous bandits terrorizing the countryside. It turns out their leader is an old friend.
Once again Irish claims he's found a machine gun - this time it's in a mine. Fight through miners all the way to the bottom and claim the prize.
Nigel continues to seek John's help to raise cash. He wants to sell some elixir one more time, but his previous customers catch up to him.
Escort Nigel West Dickens to a doctor in Armadillo before he bleeds to death. Along the way you'll need to protect him from some bandits.
Help Seth get the other half of his map back from a former partner. You'll need to steal the partner away from some deputies, though.
Rebels have taken over the abandoned fort at Torquemada and Marston needs to help the Mexican Army clear them out. The rebels won't go easily, though.
Marston gives chase as Bill Williamson flees deep into Mexico. Only problem entering the country is more "friends" of Irish.
Once again Nigel is not quite ready to execute the planned assault on Fort Mercer. He needs just a little more cash and John's riding skills are proven.
Nigel West Dickens is out of the doctor's office and back to selling his elixir. He needs John's help to push his product to new customers.
Landon heads out to rescue a part of his extended Mexican family with John coming along for support.
Bonnie and John take part in a friendly horse race around MacFarlane's Ranch.
